//
//  UIView+Category.m
//  HCFrame
//
//  Created by 丁 一 on 2018/5/22.
//  Copyright © 2018年 丁 一. All rights reserved.
//

#import "UIView+Category.h"

@implementation UIView (Category)

-(void)setX:(CGFloat)x

{
    
    CGRect frame = self.frame;
    
    frame.origin.x = x;
    
    self.frame = frame;
    
}



- (void)setY:(CGFloat)y

{
    
    CGRect frame = self.frame;
    
    frame.origin.y = y;
    
    self.frame = frame;
    
}



- (CGFloat)x

{
    
    return self.frame.origin.x;
    
}



- (CGFloat)y

{
    
    return self.frame.origin.y;
    
}



- (void)setCenterX:(CGFloat)centerX

{
    
    CGPoint center = self.center;
    
    center.x = centerX;
    
    self.center = center;
    
}



- (CGFloat)centerX

{
    
    return self.center.x;
    
}



- (void)setCenterY:(CGFloat)centerY

{
    
    CGPoint center = self.center;
    
    center.y = centerY;
    
    self.center = center;
    
}



- (CGFloat)centerY

{
    
    return self.center.y;
    
}



- (void)setWidth:(CGFloat)width

{
    
    CGRect frame = self.frame;
    
    frame.size.width = width;
    
    self.frame = frame;
    
}



- (void)setHeight:(CGFloat)height

{
    
    CGRect frame = self.frame;
    
    frame.size.height = height;
    
    self.frame = frame;
    
}



- (CGFloat)height

{
    
    return self.frame.size.height;
    
}



- (CGFloat)width

{
    
    return self.frame.size.width;
    
}



- (void)setSize:(CGSize)size

{
    
    CGRect frame = self.frame;
    
    frame.size = size;
    
    self.frame = frame;
    
}



- (CGSize)size

{
    
    return self.frame.size;
    
}



- (void)setOrigin:(CGPoint)origin

{
    
    CGRect frame = self.frame;
    
    frame.origin = origin;
    
    self.frame = frame;
    
}



- (CGPoint)origin

{
    
    return self.frame.origin;
    
}



- (void)setMinX:(CGFloat)minX{
    
    self.minX = self.x;
    
}



- (CGFloat)minX{
    
    return CGRectGetMinX(self.frame);
    
}



- (void)setMinY:(CGFloat)minY{
    
    self.maxY = self.y;
    
}



- (CGFloat)minY{
    
    return CGRectGetMinY(self.frame);
    
}



- (void)setMaxX:(CGFloat)maxX{
    
    self.maxX = self.x +self.width;
    
}



- (CGFloat)maxX{
    
    return CGRectGetMaxX(self.frame);
    
}



- (void)setMaxY:(CGFloat)maxY{
    
    self.maxY = self.y + self.height;
    
}



- (CGFloat)maxY{
    
    return CGRectGetMaxY(self.frame);
    
}



-(void)setMaskRadius:(float)radius{
    
    self.layer.masksToBounds = YES;
    
    self.layer.cornerRadius = radius;
    
}

@end
